Realising how effective this darker variation is against his foes, the Hunter may then begin to dabble in Conjuration. The mod greatly expands on every school of magic, adding in a multitude of Restoration spells that focus on reversing the effect of healing: Opening wounds, spraying poison, inflicting corpses with diseases that damage nearby enemies, etc. This is where the Apocalypse mod comes in. As time goes on, and the Hunter encounters stronger, more powerful enemies, they may be tempted to use a more. The Witch Hunter enters Skyrim using Restoration to primarily use against the undead, with actual healing not their focus.
Add in the Apocalypse magic mod, and suddenly the Dark Arts are something that could actually tempt someone into using because of the incredible, twisted power it could bestow upon it's user. With the Ordinator mod, Necromancy is a far more viable and powerful build. On a normal game, this may seem to be a rather standard stealth Archer, with a few spells under it's belt, but where it separates itself is a heavy focus on Necromancy. Miscellaneous skills, something that may prove useful, but aren't really something to spend much time on are Smithing, Lockpick, Speech, or Pickpocket. The primary skills used by the WH are: Sneak, Archery, Alchemy, Enchanting, Restoration, and Conjuration.Īdditional skills to spec out, but not be your main focus are: One Handed, Alteration, and Light Armor. The recommended race is Breton, because of the inherent defense against magic, but honestly any race with even a minor association with magic is viable. Note that this build does rely heavily on the Ordinator mod. This is largely based upon the Oblivion iteration of the Witch Hunter class, with a couple of twists.